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Learning Quartz Composer, Book ComponentA Hands-On Guide to Creating Motion Graphics with Quartz Composer

Format: Paperback

Condition: Very Good — £765.85
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  • Poor Condition - Usually this will have a specific problem such as writing inside, water damage, missing dust jacket, heavy staining, large creases or cuts. These are readable copies but not nice ones. On other websites this condition is called 'Acceptable' or 'Fair' , but we want to be more honest.
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Take Your Digital Content into Real Time with Quartz Composer!

Apple's Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for filmmaking, digital content, building projection, animation, graphically rich apps, Dashboard Widgets, and more. But few content creators use QC, because they've had practically no useful help-until now. In this book/DVD package, two renowned VJs who've pushed this tool to the limit show you how to do it, too!

You don't need any technical experience: In Learning Quartz Composer Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start by offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals!

If you're a motion graphics designer, filmmaker, animator, VJ, artist, interactive programmer, Cocoa developer, or anyone tired of hitting the render button, this package will guide you from zero to hero in no time... and it just might be the most fun instructional guide you'll ever read!

Coverage Includes

  • Mastering Quartz Composer's powerful interface
  • Grabbing live inputs from music or cameras for unique interaction and improvisation
  • Outputting video files for everything from smartphone screens to HD video edits
  • Using built-in image filters to add visual effects
  • Creating organic motion with LFOs, interpolation, and trackballs
  • Fixing problems and figuring out what you did wrong
  • Making rain, fire, and other cool stuff with particles
  • Integrating MIDI musical instruments and other audio resources
  • Mastering lighting and timelines
  • Building richer environments with replication, iteration, and 3D modeling
  • Pushing the boundaries with secret patches, CoreImage filters, and GLSL

Genre: Computers, Software Development & Engineering
Format: Paperback
Published: 2013
Pages: 153
Publisher: Addison-Wesley
ISBN: 9780321857583

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Our conditions mean the following:

  • New - a brand new book
  • Almost New - appears new but is actually secondhand.
  • Very Good - only minor imperfections such as minor scuffs to edge or cover or a price written in pencil or shop sticker.
  • Standard Secondhand - Clearly been read before, but not too bad. We do not recommend these for gifting. Spines usually creased. Could also include creases or folds to cover, some writing such as in the cover or elsewhere, underlining or highlighting, but might not do. Possibly some stains or marks. Similar in general to books in any secondhand shop or charity shop.
  • Poor Condition - Usually this will have a specific problem such as writing inside, water damage, missing dust jacket, heavy staining, large creases or cuts. These are readable copies but not nice ones. On other websites this condition is called 'Acceptable' or 'Fair' , but we want to be more honest.
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